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	<title>DevWebPro</title>
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	<link>http://www.devwebpro.com</link>
	<description>Developer Tutorials, Expert Articles, Videos &#38; News</description>
	<lastBuildDate>Mon, 08 Feb 2010 21:34:00 +0000</lastBuildDate>
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		<title>Polaroid Returning To Instant Film</title>
		<link>http://www.devwebpro.com/polaroid-returning-to-instant-film/</link>
		<comments>http://www.devwebpro.com/polaroid-returning-to-instant-film/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 20:33:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[CES]]></category>
		<category><![CDATA[CES 2010]]></category>
		<category><![CDATA[Instant Film]]></category>
		<category><![CDATA[Jon Pollock]]></category>
		<category><![CDATA[Lady Gaga]]></category>
		<category><![CDATA[Polaroid]]></category>

		<guid isPermaLink="false">http://www.devwebpro.com/?p=7436</guid>
		<description><![CDATA[One of Polaroid&#8217;s trademark technologies throughout the years has always been instant film. Their instant film line ended back in 2008, but due to popular demand, has made a strong return at CES 2010.
Polaroid’s Chief Marketing Officer, Jon Pollock spoke with WebProNew&#8217;s Abby Johnson about the reasons behind their return to instant film. The company [...]]]></description>
			<content:encoded><![CDATA[<p>One of Polaroid&#8217;s trademark technologies throughout the years has always been instant film. Their instant film line ended back in 2008, but due to popular demand, has made a strong return at CES 2010.</p>
<p>Polaroid’s Chief Marketing Officer, Jon Pollock spoke with WebProNew&#8217;s Abby Johnson about the reasons behind their return to instant film. The company received so much support for the format, specifically from artists and photographers, that they couldn&#8217;t ignore it.</p>
<p>The PIC 1000 is the camera that Polaroid is hoping brings instant film into the 21st century. There have been few actual details surrounding the camera &#8211; we do know it will be releasing in time for the holidays this year.</p>
]]></content:encoded>
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		<title>iPad Development Service Launches</title>
		<link>http://www.devwebpro.com/ipad-development-service-launches/</link>
		<comments>http://www.devwebpro.com/ipad-development-service-launches/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 20:26:51 +0000</pubDate>
		<dc:creator>Mike Sachoff</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apps]]></category>

		<guid isPermaLink="false">http://www.devwebpro.com/?p=7434</guid>
		<description><![CDATA[Mobile development firm, ObjectDev, said today it is introducing an iPad app development service.
For businesses and entrepreneurs who want to capitalize on Apple’s new tablet device and take advantage of this new platform for content distribution and custom apps, tapping into a team of experienced mobile app developers can be a key to success.
ObjectDev developers [...]]]></description>
			<content:encoded><![CDATA[<p>Mobile development firm, ObjectDev, said today it is introducing an iPad app development service.</p>
<p>For businesses and entrepreneurs who want to capitalize on Apple’s new tablet device and take advantage of this new platform for content distribution and custom apps, tapping into a team of experienced mobile app developers can be a key to success.</p>
<p>ObjectDev developers are currently porting many of their existing apps to the iPad platform and because the company’s development team has been involved in mobile app development, they can offer specialized tools, methods and software development kits required for mobile app development of the iPad.</p>
<p>&#8220;Our customer commitment means we will make their time-to-market as fast as possible. We&#8217;re in a unique position to leverage our experience developing high-quality mobile apps for the iPhone, and we are prepared to begin development on custom iPad apps for our global clients immediately,&#8221; said Joseph Keith, Sales Manager for <a href="http://www.objectdevcorp.com/">ObjectDev</a>.</p>
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		<title>A Look at the RCX4 Star Stryker</title>
		<link>http://www.devwebpro.com/a-look-at-the-rcx4-star-stryker/</link>
		<comments>http://www.devwebpro.com/a-look-at-the-rcx4-star-stryker/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 20:12:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[CES]]></category>
		<category><![CDATA[CES 2010]]></category>
		<category><![CDATA[Digittronics]]></category>
		<category><![CDATA[Helicopter]]></category>
		<category><![CDATA[RCX4]]></category>
		<category><![CDATA[RCX4 Star Stryker]]></category>

		<guid isPermaLink="false">http://www.devwebpro.com/?p=7431</guid>
		<description><![CDATA[WebProNews got to check out what Mike McDonald from WebProNews would call the coolest gadget at CES 2010 &#8211; the RCX4 Star Stryker by Digittronics. Patrick Le from Digittronics gave Mike an overview of this new remote control flying helicopter.
The RCX4 Star Stryker has 10 minutes of flight time and can hover about 1 mile [...]]]></description>
			<content:encoded><![CDATA[<p>WebProNews got to check out what Mike McDonald from WebProNews would call the coolest gadget at CES 2010 &#8211; the RCX4 Star Stryker by Digittronics. Patrick Le from Digittronics gave Mike an overview of this new remote control flying helicopter.</p>
<p>The RCX4 Star Stryker has 10 minutes of flight time and can hover about 1 mile up, using the remote. It&#8217;s very stable and can be used by beginners for indoor or outdoor use. This is the first helicopter to be designed after a spacecraft.</p>
<p>The RCX4 Star Stryker costs $399 and can be purchased at <a href="http://www.digittronics.com">www.digittronics.com</a>.</p>
]]></content:encoded>
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		<item>
		<title>Developer Protests &#8220;iPhone Obsession&#8221;</title>
		<link>http://www.devwebpro.com/developer-protests-iphone-obsession/</link>
		<comments>http://www.devwebpro.com/developer-protests-iphone-obsession/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 19:07:05 +0000</pubDate>
		<dc:creator>Doug Caverly</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.devwebpro.com/?p=7429</guid>
		<description><![CDATA[It seems like many &#8211; or even the majority &#8211; of people who access the Web while on the move use iPhones.  It makes sense, then, for Web developers to devote lots of energy to accommodating those devices.  But one developer (very strongly) feels that everyone&#8217;s spending a little too much time doting upon them.
Ignoring [...]]]></description>
			<content:encoded><![CDATA[<p>It seems like many &#8211; or even the majority &#8211; of people who access the Web while on the move use iPhones.  It makes sense, then, for Web developers to devote lots of energy to accommodating those devices.  But one developer (very strongly) feels that everyone&#8217;s spending a little too much time doting upon them.</p>
<p>Ignoring everything other than the iPhone amounts to ignoring a huge potential user base, according to <a href="http://www.guardian.co.uk/technology/blog/2010/feb/08/mobile-web-broswer-criticism">Peter-Paul Koch</a>.  &#8220;Show you can look further than just the latest fad and see the mobile web in its entirety,&#8221; he encouraged readers in a recent blog post titled &#8220;The iPhone obsession.&#8221;</p>
<p>And Koch went a bit beyond mere &#8220;encouragement,&#8221; with some pretty lively language making an appearance, too.  He argued, &#8220;The iPhone has become an obsession.  If we don&#8217;t pay attention, we&#8217;ll have a mobile web that only works on the iPhone.  And then we&#8217;ll have the real mobile web that wasn&#8217;t made by us and doesn&#8217;t give a shit about web standards and best practices.&#8221;</p>
<p>His points are certainly worth thinking about.  People who love the iPhone (along with people who dislike it) may also be interested to know that Koch managed to draw some parallels between it and IE6.</p>
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		<title>Stop the Spread of Germs with Seal Shield Electronics</title>
		<link>http://www.devwebpro.com/stop-the-spread-of-germs-with-seal-shield-electronics/</link>
		<comments>http://www.devwebpro.com/stop-the-spread-of-germs-with-seal-shield-electronics/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 17:22:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[CES]]></category>
		<category><![CDATA[CES 2010]]></category>
		<category><![CDATA[Seal Shield]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Washable]]></category>
		<category><![CDATA[Waterproof]]></category>

		<guid isPermaLink="false">http://www.devwebpro.com/?p=7371</guid>
		<description><![CDATA[Seal Shield has created a line of products that can be cleaned using your dishwasher or sink, including remote controls, keyboards and mice. WebProNews got to check out these new, washable products at CES 2010.
Seal Shield wanted to ensure the safety of its users by preventing the spread of bacteria that causes MERSA, staff infections [...]]]></description>
			<content:encoded><![CDATA[<p>Seal Shield has created a line of products that can be cleaned using your dishwasher or sink, including remote controls, keyboards and mice. WebProNews got to check out these new, washable products at CES 2010.</p>
<p>Seal Shield wanted to ensure the safety of its users by preventing the spread of bacteria that causes MERSA, staff infections and more with its Silver Seal protection. The keyboards, mice and remote controls for hospitals and hotels all look like the real deal, but can be completely submerged in water and disinfected as many times as needed.</p>
<p>To check out these cool, new washable products, check out this live video from CES 2010 now!</p>
]]></content:encoded>
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		<title>Mozilla to Put Tiger Down</title>
		<link>http://www.devwebpro.com/mozilla-to-put-tiger-down/</link>
		<comments>http://www.devwebpro.com/mozilla-to-put-tiger-down/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 16:02:50 +0000</pubDate>
		<dc:creator>Chris Crum</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Firefox]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[Mozilla]]></category>

		<guid isPermaLink="false">http://www.devwebpro.com/?p=7264</guid>
		<description><![CDATA[Mozilla is going to stop supporting Mac OS X 10.4 aka &#8220;Tiger&#8221; with its Firefox development code. On the Mozilla Dev Planning Google Group, they addressed this.
&#8220;In September of 2009 we stopped supporting Mac OS X 10.4 (&#8216;Tiger&#8217;) on mozilla-central but we left much of the code required to support that platform in the tree [...]]]></description>
			<content:encoded><![CDATA[<p>Mozilla is going to stop supporting Mac OS X 10.4 aka &#8220;Tiger&#8221; with its Firefox development code. On the Mozilla Dev Planning <a href="http://groups.google.com/group/mozilla.dev.planning/browse_thread/thread/7d3a647586bab993?pli=1">Google Group</a>, they addressed this.</p>
<p>&#8220;In September of 2009 we stopped supporting Mac OS X 10.4 (&#8216;Tiger&#8217;) on mozilla-central but we left much of the code required to support that platform in the tree in case we wanted to reverse that decision,&#8221; says Mozilla&#8217;s Josh Aas. &#8220;We have come to a point where we need to make a final decision and either restore 10.4 support or remove this (large) amount of 10.4 specific code.&#8221;</p>
<p>&#8220;Mac OS X 10.4 was released in April of 2005 and a lot has changed since then,&#8221; he adds. &#8220;We would like to take advantage of more modern technologies on Mac OS X and 10.4 support has been a hindrance. Where we can work around supporting 10.4, doing so consumes valuable time and effort. Neither Chrome nor Safari has to deal with this.&#8221;</p>
<p>Mozilla will stop supporting Firefox 3.6 and Tiger sometime in 2011.</p>
]]></content:encoded>
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		<item>
		<title>Correct FrameMaker Development</title>
		<link>http://www.devwebpro.com/adobe-on-correct-framemaker-development/</link>
		<comments>http://www.devwebpro.com/adobe-on-correct-framemaker-development/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 19:53:21 +0000</pubDate>
		<dc:creator>Chris Crum</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.devwebpro.com/?p=7153</guid>
		<description><![CDATA[On Adobe&#8217;s Technical Communication Blog, there is a post discussing the correct way to use Framemaker Developer Kit (FDK)) resources.
&#8220;All Structure Import/Export clients have to link with structure lib(struct.lib) and its dependent resource file(fmstruct.res),&#8221; says Adobe&#8217;s Harsh Gupta in FrameMaker Engineering. &#8220;These files(struct.lib and fmstruct.res) are shipped with every version of FDK, and to link [...]]]></description>
			<content:encoded><![CDATA[<p>On Adobe&#8217;s Technical Communication Blog, there is <a href="http://blogs.adobe.com/techcomm/2010/02/using_fdk_resources.html">a post</a> discussing the correct way to use Framemaker Developer Kit (FDK)) resources.</p>
<p>&#8220;All Structure Import/Export clients have to link with structure lib(struct.lib) and its dependent resource file(fmstruct.res),&#8221; says Adobe&#8217;s Harsh Gupta in FrameMaker Engineering. &#8220;These files(struct.lib and fmstruct.res) are shipped with every version of FDK, and to link with the above mentioned files, you should add them to the Additional Dependencies field in your client&#8217;s project setting. This is the recommended way to link with structure lib and its resources.&#8221;</p>
<p>&#8220;In case, you have embedded the structure resources(fmstruct.res) into your client&#8217;s project as a resource script file(.rc), then after upgrading your client to link with newer version of FDK, your client may behave unexpectedly,&#8221; adds Gupta. &#8220;This may happen because, structure resources and their index in string table may change with every new version of FDK. If you are following this approach, then don&#8217;t forget to update the embedded resources in your client project.&#8221;</p>
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		<title>Game Developers Focused On Mobile Apps</title>
		<link>http://www.devwebpro.com/game-developers-focused-on-mobile-apps/</link>
		<comments>http://www.devwebpro.com/game-developers-focused-on-mobile-apps/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 19:23:47 +0000</pubDate>
		<dc:creator>Mike Sachoff</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Game Developers]]></category>

		<guid isPermaLink="false">http://www.devwebpro.com/?p=7151</guid>
		<description><![CDATA[Twenty-five percent of game developers are now creating apps for the mobile platform an increase of 12 percent from last year, according to a new report from Game Developer Research.
Among these mobile developers, nearly three quarters of that group are focused on iPhone and iPod touch development, twice the reported support for traditional handhelds like [...]]]></description>
			<content:encoded><![CDATA[<p>Twenty-five percent of game developers are now creating apps for the mobile platform an increase of 12 percent from last year, according to a new report from Game Developer Research.</p>
<p>Among these mobile developers, nearly three quarters of that group are focused on iPhone and iPod touch development, twice the reported support for traditional handhelds like Nintendo DS and Sony PSP.</p>
<p>Just over 70 percent of developers said they were developing at least one game for PC or Mac (including browser and social games), rising slightly from last year, with 41 percent working in consoles. Within that latter group, Xbox 360 was the most popular system with 69 percent of console developers targeting it, followed by 61 percent for PlayStation 3.</p>
<p>While those figures stayed within a few percent of last year&#8217;s results, the change in Wii adoption was much more significant: reported developer support for the system dropped from 42 percent to 30 percent of console developers, suggesting a recent softening of the Wii market.</p>
<p>“Like any other medium of entertainment, video game development is subject to change with the ebb and flow of the economy and any hot new trends, and this year&#8217;s survey continues to reflect this evolution,&#8221; says Simon Carless, Global Brand Director, <a href="http://gamedeveloperresearch.com/">Think Services Game Group</a>.</p>
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		<title>The Power of Powermat Products</title>
		<link>http://www.devwebpro.com/the-power-of-powermat-products/</link>
		<comments>http://www.devwebpro.com/the-power-of-powermat-products/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 17:53:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[CES]]></category>
		<category><![CDATA[Powermat]]></category>
		<category><![CDATA[Powermat Portable]]></category>
		<category><![CDATA[Powermat Powerpack]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.devwebpro.com/?p=7077</guid>
		<description><![CDATA[WebProNews stopped by Powermat&#8217;s booth at CES 2010, and got to check out the new products on display. 
The Powermat Portable is the first product that was featured. This is an easy and cordless way to charge 3 devices at once. The mat folds up which makes it very convenient to take with you anywhere. [...]]]></description>
			<content:encoded><![CDATA[<p>WebProNews stopped by Powermat&#8217;s booth at CES 2010, and got to check out the new products on display. </p>
<p>The Powermat Portable is the first product that was featured. This is an easy and cordless way to charge 3 devices at once. The mat folds up which makes it very convenient to take with you anywhere. The cost of the Powermat Portable will be $39-$79.</p>
<p>Single and Double position mats were also displayed. You can use these mats to charge all your electronic devices like iphones,  blackberries, and ipods. They will cost from $69-$99 and will be available to buy in April.</p>
<p>The final product on display was the Powerpack. This is a replacement battery for mobile devices. It does not alter the look of your phone and makes it very easy to charge it. This will cost $30-$40 and available for purchase in June. </p>
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		<title>Can Google Save Flash?</title>
		<link>http://www.devwebpro.com/can-google-save-flash/</link>
		<comments>http://www.devwebpro.com/can-google-save-flash/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 17:11:43 +0000</pubDate>
		<dc:creator>Robert Scoble</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[SEO]]></category>

		<guid isPermaLink="false">http://www.devwebpro.com/?p=7066</guid>
		<description><![CDATA[UPDATE: for a good counterpoint to this blog, see my new post titled “Google +will+ save Flash.”
Let’s go back a few years to when Firefox was just coming on the scene. Remember that? I remember that it didn’t work with a ton of websites. Things like banks, ecommerce sites, and others. Why not? Because those [...]]]></description>
			<content:encoded><![CDATA[<p>UPDATE: for a good counterpoint to this blog, <a href="http://scobleizer.com/2010/01/30/google-will-save-flash-a-developer-who-uses-it-says/">see my new post titled “Google +will+ save Flash.”</a></p>
<p>Let’s go back a few years to when Firefox was just coming on the scene. Remember that? I remember that it didn’t work with a ton of websites. Things like banks, ecommerce sites, and others. Why not? Because those sites were coded specifically for the dominant Internet Explorer back then.</p>
<p>Some people thought Firefox was going to fail because of these broken links. Just like <a href="http://blogs.adobe.com/flashplatform/2010/01/apples_ipad_--_a_broken_link.html">Adobe is trying to say that Apple’s iPad is going to fail</a> because of its own set of broken links.</p>
<p>But just a few years later and have you seen a site that doesn’t work on Firefox? I haven’t.</p>
<p>What happened? Firefox FORCED developers to get on board with the standards-based web.</p>
<p>The same thing is happening now, based on my talks with developers: they are not including Flash in their future web plans any longer.</p>
<p>This has Adobe freaked out. Big time.</p>
<p>So, can Adobe save Flash? No.</p>
<p>But Google can.</p>
<p>The thing is, does Google want to? Google has been positioning itself as a company that supports the open web. It doesn’t like opaque boxes that aren’t friendly to the web. <a href="http://www.building43.com/videos/2009/11/03/googles-take-on-html5/">Google has been putting a lot of support behind HTML 5</a>, for instance, and just a couple of weeks ago added support for HTML 5 to YouTube, which takes away a big chunk of Adobe’s argument (I bet Hulu and other players will soon jump onto the HTML 5 bandwagon, or, at minimum, will support the iPad/iPhone video streaming technologies. Even Ustream.tv has an iPhone app now that works fine with streaming video).</p>
<p>Google is widely seen as the only company right now that is challenging Apple at all (and even then, Google’s Android is clearly #2 in the race and doesn’t look like it will be able to challenge iPhone/iPad this year). After playing a bunch of great games on the iPhone, I don’t agree with the claims that Flash is needed anymore. If Adobe is losing people like me and the developers that decide the future of the web, they are in big trouble.</p>
<p>Could Nokia help Adobe out? No. The web elite don’t have Nokia phones and don’t care about Nokia.</p>
<p>Could Microsoft help Adobe out? Well, unless the Xbox all of a sudden supported Flash in some major and cool way, I don’t see Microsoft support mattering at all to the Web elite. And Microsoft is pushing its own Flash copy, Silverlight, which <a href="http://www.nbcolympics.com/">NBC is using for the Winter Olympics</a> and <a href="http://www.redbullstratos.com/">RedBull is using for its Stratos event</a> (it is expecting five million to watch a guy skyjump from 120,000 feet for the world record).</p>
<p>Could RIM help Adobe out? No, because its customers can’t use the web browser so it won’t be able to convince developers or consumers that it is a web leader.</p>
<p>Is there some way for Adobe to convince Apple that Flash matters? No. Adobe had three years to do that and has failed. That said, Adobe has invited press to its headquarters in the next few weeks to see its new platform and my friends who are using it say it’s pretty nice. Uses very little memory and is friendly on batteries.</p>
<p>So, Adobe’s best hope is to get Android to support Flash and Adobe’s best hope is that developers ignore the iPad and ignore the iPhone, or, at least, build better experiences on the Android and Google Chrome platforms that include Flash.</p>
<p>Well, it has one other thing it could do: it could come out with a set of developer tools that lets you build apps for the iPhone and iPad but that also let you deploy even better features to Android and other platforms.</p>
<p>The thing is, I bet those broken links start disappearing by summertime, so Adobe’s window to keep Flash relevant is closing quickly.</p>
<p>How about you? Can Flash be saved?</p>
<p>Adobe better have a great story to tell at SXSWi, because that’s where a lot of the Web elite gather each year. That means Adobe has six weeks to get an answer together for why Flash is relevant. </p>
<p>Can it do it? Can Flash be saved?</p>
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